Twenty to One
These are not the scores of a game but the remarks of an online article New Era For Serious Games which claims 20 minutes of a serious game can better and hour of e-learning. True or not the article went on to talk about how “An environment that simulates the stresses and challenges of ...
Games and Learning; Process, Semiotics and Subversive Learning
While still in the first third of the book The Art of Game Design and reading an academic paper Games and Learning: What’s the Connection? One of the reoccuring themes can definately be that the game and the education is the state of experience and by product of the process while exploring something else. The ...


