Visual Interplay, Transmedia, Instructional Design

online 2.0-3.0
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online 2.0-3.0

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Jan 1, 2012
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New culture of learning View more presentations from Judy O’Connell I thought this slideshare interesting as it’s covering the potential pitfalls of 3.0 which seem rarely discussed. As personal information and potential become more widely available what are the potential pitfalls in it’s expression and ways to circumvent these dangers? Tweet

crossing divides
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crossing divides

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Dec 19, 2011
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North Korea has always held a place of fascination for me as my grandmother learned to read in the dark of the night in her village near Pyongyang before becoming a nurse. In honor of the death of Kim Jong-il, leader of the hermit kingdom, and in explaining the complexities of the history leading up the ...

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The Digital Divide, International DE and Transmedia

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Dec 17, 2011
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While I’ve talked about this in more private settings, I’ve decided to openly post this topic regarding  the digital divide and the concept of trans-media. This was brought up when the subject of International distance education is brought up and understandable skepticism about digital technology and Utopian solutions. International and rural education always bring up the very real concept of ...

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On Productivity

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Dec 13, 2011
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Jane McGonigal – On Productivity from The School of Life on Vimeo. Jane McGonigal is a game designer from the Bay Area and has written a fantastic book called Reality is Broken Why Games Make Us Better and How They Change the World. Super charismatic speaker and offers interesting perspectives targeted that games are motivators for ...

Changing Paradigms of Education
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Changing Paradigms of Education

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Dec 10, 2011
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Again, this may be geared toward K-12 but often the working world follows. It encourages multimodality and creative thinking. It recontextualizes the education question. Without the need for a bottom line, certainly there is are grassroots educational resources developed for the community at large that already benefit from this type of thinking. His argument: An ...

The Magic Circle and Augmented Deliverance
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The Magic Circle and Augmented Deliverance

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Dec 10, 2011
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I’ve recently met people for group discussions in Second Life. I have to confess, my knowledge of navigating games is still negligible since my enthusiasm really began over indie games and the “slow game” movement where people examine their environment versus communicating. I was relieved several forms of communication were available since my microphone never ...

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The Integrated Game and Community Learning

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Dec 8, 2011
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As someone ultimately interested in informal community based learning my last entry noted how the concept of learning from informal resources is now catching on in the business realm aimed at employee training. The concept of working peers now formally include the vast array of digital networking, bookmarking and microblogging web now the virtual community ...

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Non-training Approach

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Dec 2, 2011
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In thinking about games, or interaction that induces informal learning for adults, I was beginning to think not only of the course ware, or of a virtual place of moderation but of the extended network and methodologies. Most often adult learning is considered in terms of corporate training, and while I’m interested more in what could ...

Twenty to One
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Twenty to One

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Nov 22, 2011
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  These are not the scores of a game but the remarks of an online article New Era For Serious Games which claims 20 minutes of a serious game can better and hour of e-learning. True or not the article went on to talk about how “An environment that simulates the stresses and challenges of ...

Learning Empathy in Culturally Historical Contexts
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Learning Empathy in Culturally Historical Contexts

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Nov 14, 2011
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By now, it’s been years since Susanna Ruiz’s Darfur is Dying game has been developed where the participants need to take on the role  of the refugee within an encampment in Africa to learn empathy of the difficulty, and the skills of cooperation (which included points for contacting the government) as a way to gain ...

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